v2.0 Feb 2nd 2017

- added dialog to prevent overwriting level files accidentally 

v1.8 Jan 29th 2017

- added ability to import/export themes
- refactor sprites for possible game engine
- all files and sub-dirs in lower case for Win-emu compatibility
- changed brick grid tool to transparent bands for better coordination
- removed zoom constrictions on brick grid tool
- fixed 'brick next to ladder causes second part of ladder to dissapear' bug
- fixed 'stage-clear button doesn't always work' bug
- fixed bug on recalculate trap wall height
- remove right nr bricks from behind floor trap
- set trapladder minimal height to 1 


v1.5b - ALPHA TEST 20 Jan  2017

- MSX1 KV2 theme
- drag&drop .ELG file on UI for automatic loading
- standard edit tools - comparable to in-game Konami editor
- edit tools are activated using left mouse click&drag in viewport
- level scroll now activated using right mouse click&drag in viewport
- additional edit tools:
        - eraser tool for bricks and sprites
        - on-the-fly room layout editor (add/remove rooms)
        - multi-level undo and redo
        - areafill tool for bricks
        - areafill-with-tolerance tool for bricks
        - clear current room
        - clear entire level
        - indicator number of tools/stones/enemies/weapons left
        - room grid tool for outlining rooms when zoomed
        - brick grid tool for aligning bricks
        - unsaved changes indicator
        - file-browse save
        - ctrl-s quick save
        - level drag now on right mouse click
        - set themes during editing(msx1/msx2/goons/galious/vampire)
- 'read the manual' button on UI
- bug removed from smooth zooming/scaling
- fixed annoying half-ladder bug from konami editor
- updated automatic test parsing with 86 ELG files


v1.0 Dec 7th 2016 -- Jan 9th 2017

initial version
 - Load and display ELG files
 - choose themes kingsv, galious, goons, vampire
 - zoom cursors + mouse
 - level drag&drop
 - save level image
 - walk thru grid
 - window size in settings.txt
 - simple manual
 - Fullscreen mostly working
 - sdl 2.0.5
   - sdl inconsis: sometimes mouse move needed for refresh


v-- 7th Dec 2016

- day one: looking for elg files and a good compiler.