Quick Start:

- Drop .elg level files on the program to load them
- Right click on rooms in the grid to add or remove them from the level
- Right click and drag within the viewport to scroll/drag the level


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All Functions:

Keyboard:
- ctrl-z: undo last edit (50 undo's available).
- ctrl-y: redo last edit.
- ctrl-s: quick  save using current file or level name.
- f1/f2: traverse themes
- f3/f4: room size zoom
- f5: export level map
- f9/f10: load/save level


Active room grid:
- left mouse click: select current room.
- right mouse click: add or remove a room from the level
    (all tools and enemies will be released, but brick layout
        will remain until the next save or quick)
	  
	  
Edit tool area:
- left mouse click: select current tool.
- rectangle fill can be selected together with one of the two 
   bricks. Using it will fill an block-type area surrounding the
    mouse pointer. Fill will stop when the same type of brick
    is encountered overwriting other bricks and the ladder.
- rectangle fill with tolerance will only fill empty spots
    not overwriting other bricks or ladders.
- rectangle fill with tolerance wont overwrite any brick or     
    ladder.


Viewport/edit window:
- drag&drop an .elg level file: load the file.
- right mouse click/drag: use current tool to add items.
- left mouse click&drag: move the level inside the viewport.
- scroll wheel: zoom in and out, brick sized zooming.


Extra tool area:
1) play button
2) show manual
3) show room outline
4) show brick outline
5) clear current room - see selected in active room grid
6) clear entire level
	