<?xml version="1.0" encoding="Shift_JIS"?>
<?xml-stylesheet type="text/xsl" href="hoot.xsl"?>
<!DOCTYPE gamelist [
	<!ELEMENT gamelist (game|bind|childlists)*>
	<!ATTLIST gamelist date CDATA #IMPLIED>
	<!ELEMENT childlists (list)*>
	<!ELEMENT list (#PCDATA)>
	<!ELEMENT bind (exts,driver,options?)>
	<!ELEMENT exts (ext)*>
	<!ELEMENT ext (#PCDATA)>
	<!ELEMENT game (name,driver,driveralias?,options?,romlist?,titlelist?)>
	<!ELEMENT name (#PCDATA)>
	<!ELEMENT driver (#PCDATA)>
	<!ATTLIST driver type CDATA #IMPLIED>
	<!ELEMENT driveralias (#PCDATA)>
	<!ATTLIST driveralias type CDATA #IMPLIED>
	<!ELEMENT options (option)*>
	<!ELEMENT option EMPTY>
	<!ATTLIST option name CDATA #REQUIRED
		 value CDATA #REQUIRED>
	<!ELEMENT romlist (rom)*>
	<!ATTLIST romlist archive CDATA #IMPLIED>
	<!ELEMENT rom (#PCDATA)>
	<!ATTLIST rom type CDATA #REQUIRED
		offset CDATA #IMPLIED>
	<!ELEMENT titlelist (title|range)*>
	<!ELEMENT title (#PCDATA)>
	<!ATTLIST title code CDATA #REQUIRED
					type CDATA #IMPLIED>
	<!ELEMENT range (#PCDATA)>
	<!ATTLIST range min CDATA #REQUIRED
					max CDATA #REQUIRED
					extcode CDATA #IMPLIED>
]>
<gamelist date="2006/06/04">

	<!-- //psd -->
	<game>
		<name>[PC-98] Manji Psy Yuuki (™ÂPSY—H‹L)</name>
		<driver type="opna">pc98dos</driver>
		<driveralias type="PC-98">psd</driveralias>
		<options>
			<option name="clockmul" value="0x04"/>
			<option name="fm_mix"   value="9"/>
			<option name="ssg_mix"  value="0"/>
		</options>
		<romlist archive="psyuki98">
			<rom type="file" offset="-1">amdplay.com</rom>
			<rom type="file" offset="-1">AMD_FM.COM</rom>
			<rom type="file" offset="0x05">SE.DAT</rom>
			<rom type="file" offset="0x10">BGM001.DAT</rom>
			<rom type="file" offset="0x11">BGM002.DAT</rom>
			<rom type="file" offset="0x12">BGM003.DAT</rom>
			<rom type="file" offset="0x13">BGM004.DAT</rom>
			<rom type="file" offset="0x14">BGM005.DAT</rom>
			<rom type="file" offset="0x15">BGM006.DAT</rom>
			<rom type="file" offset="0x16">BGM007.DAT</rom>
			<rom type="file" offset="0x17">BGM008.DAT</rom>
			<rom type="file" offset="0x18">BGM009.DAT</rom>
			<rom type="file" offset="0x19">BGM010.DAT</rom>
			<rom type="file" offset="0x1a">BGM011.DAT</rom>
			<rom type="file" offset="0x1b">BGM012.DAT</rom>
			<rom type="file" offset="0x1c">BGM013.DAT</rom>
			<rom type="file" offset="0x1d">BGM014.DAT</rom>
			<rom type="file" offset="0x1e">BGM015.DAT</rom>
			<rom type="file" offset="0x1f">BGM016.DAT</rom>
			<rom type="file" offset="0x20">BGM017.DAT</rom>
			<rom type="file" offset="0x21">BGM018.DAT</rom>
			<rom type="file" offset="0x22">BGM019.DAT</rom>
			<rom type="file" offset="0x23">BGM020.DAT</rom>
			<rom type="file" offset="0x24">BGM021.DAT</rom>
			<rom type="file" offset="0x25">BGM022.DAT</rom>
			<rom type="file" offset="0x26">BGM023.DAT</rom>
			<rom type="file" offset="0x27">BGM024.DAT</rom>
			<rom type="file" offset="0x28">BGM025.DAT</rom>
			<rom type="file" offset="0x29">BGM026.DAT</rom>
			<rom type="file" offset="0x2a">BGM027.DAT</rom>
			<rom type="file" offset="0x2b">BGM028.DAT</rom>
			<rom type="file" offset="0x2c">BGM029.DAT</rom>
			<rom type="file" offset="0x2d">BGM030.DAT</rom>
			<rom type="file" offset="0x2e">BGM031.DAT</rom>
			<rom type="file" offset="0x2f">BGM032.DAT</rom>
			<rom type="file" offset="0x30">BGM033.DAT</rom>
			<rom type="file" offset="0x31">BGM034.DAT</rom>
			<rom type="file" offset="0x32">BGM035.DAT</rom>
			<rom type="shell" offset="0">amd_fm</rom>
			<rom type="shell" offset="0">amdplay</rom>
		</romlist>
		<titlelist>
			<title code="0x10">BGM001.DAT</title>
			<title code="0x11">BGM002.DAT</title>
			<title code="0x12">BGM003.DAT</title>
			<title code="0x13">BGM004.DAT</title>
			<title code="0x14">BGM005.DAT</title>
			<title code="0x15">BGM006.DAT</title>
			<title code="0x16">BGM007.DAT</title>
			<title code="0x17">BGM008.DAT</title>
			<title code="0x18">BGM009.DAT</title>
			<title code="0x19">BGM010.DAT</title>
			<title code="0x1a">BGM011.DAT</title>
			<title code="0x1b">BGM012.DAT</title>
			<title code="0x1c">BGM013.DAT</title>
			<title code="0x1d">BGM014.DAT</title>
			<title code="0x1e">BGM015.DAT</title>
			<title code="0x1f">BGM016.DAT</title>
			<title code="0x20">BGM017.DAT</title>
			<title code="0x21">BGM018.DAT</title>
			<title code="0x22">BGM019.DAT</title>
			<title code="0x23">BGM020.DAT</title>
			<title code="0x24">BGM021.DAT</title>
			<title code="0x25">BGM022.DAT</title>
			<title code="0x26">BGM023.DAT</title>
			<title code="0x27">BGM024.DAT</title>
			<title code="0x28">BGM025.DAT</title>
			<title code="0x29">BGM026.DAT</title>
			<title code="0x2a">BGM027.DAT</title>
			<title code="0x2b">BGM028.DAT</title>
			<title code="0x2c">BGM029.DAT</title>
			<title code="0x2d">BGM030.DAT</title>
			<title code="0x2e">BGM031.DAT</title>
			<title code="0x2f">BGM032.DAT</title>
			<title code="0x30">BGM033.DAT</title>
			<title code="0x31">BGM034.DAT</title>
			<title code="0x32">BGM035.DAT</title>
			<title code="0x00ffff">EFFECT #00</title>
			<title code="0x01ffff">EFFECT #01</title>
			<title code="0x02ffff">EFFECT #02</title>
			<title code="0x03ffff">EFFECT #03</title>
			<title code="0x04ffff">EFFECT #04</title>
			<title code="0x05ffff">EFFECT #05</title>
			<title code="0x06ffff">EFFECT #06</title>
			<title code="0x07ffff">EFFECT #07</title>
			<title code="0x08ffff">EFFECT #08</title>
			<title code="0x09ffff">EFFECT #09</title>
			<title code="0x0affff">EFFECT #10</title>
			<title code="0x0bffff">EFFECT #11</title>
			<title code="0x0cffff">EFFECT #12</title>
			<title code="0x0dffff">EFFECT #13</title>
			<title code="0x0effff">EFFECT #14</title>
			<title code="0x0fffff">EFFECT #15</title>
			<title code="0x10ffff">EFFECT #16</title>
			<title code="0x11ffff">EFFECT #17</title>
			<title code="0x12ffff">EFFECT #18</title>
			<title code="0x13ffff">EFFECT #19</title>
			<title code="0x14ffff">EFFECT #20</title>
			<title code="0x15ffff">EFFECT #21</title>
			<title code="0x16ffff">EFFECT #22</title>
			<title code="0x17ffff">EFFECT #23</title>
			<title code="0x18ffff">EFFECT #24</title>
			<title code="0x19ffff">EFFECT #25</title>
			<title code="0x1affff">EFFECT #26</title>
			<title code="0x1bffff">EFFECT #27</title>
			<title code="0x1cffff">EFFECT #28</title>
			<title code="0x1dffff">EFFECT #29</title>
			<title code="0x1effff">EFFECT #30</title>
			<title code="0x1fffff">EFFECT #31</title>
			<title code="0x20ffff">EFFECT #32</title>
			<title code="0x21ffff">EFFECT #33</title>
			<title code="0x22ffff">EFFECT #34</title>
			<title code="0x23ffff">EFFECT #35</title>
			<title code="0x24ffff">EFFECT #36</title>
			<title code="0x25ffff">EFFECT #37</title>
			<title code="0x26ffff">EFFECT #38</title>
			<title code="0x27ffff">EFFECT #39</title>
			<title code="0x28ffff">EFFECT #40</title>
			<title code="0x29ffff">EFFECT #41</title>
			<title code="0x2affff">EFFECT #42</title>
		</titlelist>
	</game>
</gamelist>
