<?xml version="1.0" encoding="Shift_JIS"?>
<?xml-stylesheet type="text/xsl" href="hoot.xsl"?>
<!DOCTYPE gamelist [
	<!ELEMENT gamelist (game|bind|childlists)*>
	<!ATTLIST gamelist date CDATA #IMPLIED>
	<!ELEMENT childlists (list)*>
	<!ELEMENT list (#PCDATA)>
	<!ELEMENT bind (exts,driver,options?)>
	<!ELEMENT exts (ext)*>
	<!ELEMENT ext (#PCDATA)>
	<!ELEMENT game (name,driver,driveralias?,options?,romlist?,titlelist?)>
	<!ELEMENT name (#PCDATA)>
	<!ELEMENT driver (#PCDATA)>
	<!ATTLIST driver type CDATA #IMPLIED>
	<!ELEMENT driveralias (#PCDATA)>
	<!ATTLIST driveralias type CDATA #IMPLIED>
	<!ELEMENT options (option)*>
	<!ELEMENT option EMPTY>
	<!ATTLIST option name CDATA #REQUIRED
					 value CDATA #REQUIRED>
	<!ELEMENT romlist (rom)*>
	<!ATTLIST romlist archive CDATA #IMPLIED>
	<!ELEMENT rom (#PCDATA)>
	<!ATTLIST rom type CDATA #REQUIRED
				  offset CDATA #IMPLIED
				  crc32 CDATA #IMPLIED>
	<!ELEMENT titlelist (title|range)*>
	<!ELEMENT title (#PCDATA)>
	<!ATTLIST title code CDATA #REQUIRED
					type CDATA #IMPLIED>
	<!ELEMENT range (#PCDATA)>
	<!ATTLIST range min CDATA #REQUIRED
					max CDATA #REQUIRED
					extcode CDATA #IMPLIED>
]>
<gamelist date="2005/09/25">

	<!-- //groupr204 -->
	<game>
		<name>[PC-9801] MELT DOWN</name>
		<driver type="opn">pc98</driver>
		<driveralias type="NEC PC-9801">GroupR204</driveralias>
		<options>
			<option name="bootcs" value="0x0060"/>
			<option name="bootip" value="0x0000"/>
			<option name="funcvect" value="0x7f"/>
			<option name="addressing" value="1"/>
			<option name="dataaddr" value="0x01009400"/>
			<option name="filesize" value="0x1400"/>
			<option name="datamax" value="8"/>
			<option name="opn_mix" value="0x100"/>
		</options>
		<romlist archive="meltdn98">
			<rom type="code" offset="0x00600000">meltdn98.bin</rom>
			<rom type="code" offset="0x01000000">music.obj</rom>
			<rom type="binary" offset="0x01008510">00 14</rom>
			<rom type="binary" offset="0x01008514">00 94</rom>
			<rom type="bgm" offset="1">MMLD1</rom>
			<rom type="bgm" offset="2">MMLD2</rom>
			<rom type="bgm" offset="3">MMLD3</rom>
			<rom type="bgm" offset="4">MMLD4</rom>
			<rom type="bgm" offset="5">MMLD5</rom>
			<rom type="bgm" offset="6">MMLN1</rom>
			<rom type="bgm" offset="7">MMLN2</rom>
		</romlist>
		<titlelist>
			<title code="0">[STOP]</title>
			<title code="1">STAGE 1</title>
			<title code="2">STAGE 2</title>
			<title code="3">STAGE 3</title>
			<title code="4">STAGE 4</title>
			<title code="5">STAGE 5</title>
			<title code="6">NAMING 1</title>
			<title code="7">NAMING 2</title>
		</titlelist>
	</game>
	<game>
		<name>[PC-9801] ReFIGHT</name>
		<driver type="opn">pc98vx</driver>
		<driveralias type="NEC PC-9801">GroupR204</driveralias>
		<options>
			<option name="bootcs" value="0x0060"/>
			<option name="bootip" value="0x0000"/>
			<option name="funcvect" value="0x7f"/>
			<option name="filesize" value="0x2000"/>
			<option name="dataaddr" value="0x20000"/>
			<option name="clockmul" value="0x04"/>
			<option name="datamax"  value="0x0c"/>
			<option name="fm_mix"   value="10"/>
			<option name="ssg_mix"  value="0"/>
		</options>
		<romlist archive="refight98">
			<rom type="code" offset="0x00600">mmlp.bin</rom>
			<rom type="code" offset="0x10000">MML.COM</rom>
			<rom type="code" offset="0x1a400">MMLEX.MDT</rom>
			<rom type="bgm" offset="0x01">MMLD1.MDT</rom>
			<rom type="bgm" offset="0x02">MMLD2.MDT</rom>
			<rom type="bgm" offset="0x03">MMLD3.MDT</rom>
			<rom type="bgm" offset="0x04">MMLD4.MDT</rom>
			<rom type="bgm" offset="0x05">MMLD5.MDT</rom>
			<rom type="bgm" offset="0x06">MMLD6.MDT</rom>
			<rom type="bgm" offset="0x07">MMLED.MDT</rom>
			<rom type="bgm" offset="0x08">MMLN1.MDT</rom>
			<rom type="bgm" offset="0x09">MMLN2.MDT</rom>
			<rom type="bgm" offset="0x0a">MMLOP.MDT</rom>
			<rom type="bgm" offset="0x0b">THEME.94H</rom>
		</romlist>
		<titlelist>
			<title code="0xa9000a">MMLOP     : OPENING</title>
			<title code="0xa90001">MMLD1     : STAGE 1</title>
			<title code="0xa90002">MMLD2     : STAGE 2</title>
			<title code="0xa90003">MMLD3     : STAGE 3</title>
			<title code="0xa90004">MMLD4     : STAGE 4</title>
			<title code="0xa90005">MMLD5     : STAGE 5</title>
			<title code="0x94000b">THEME.94H : BOSS 1</title>
			<title code="0xa90006">MMLD6     : OMAKE</title>
			<title code="0xa90008">MMLN1     : NAMING 1</title>
			<title code="0xa90009">MMLN2     : NAMING 2</title>
			<title code="0xa90007">MMLED     : ENDING</title>
			<title code="0xa2000b">THEME.94H : GAME OVER</title>
			<title code="0x010000">EFFECT #01</title>
			<title code="0x020000">EFFECT #02</title>
			<title code="0x030000">EFFECT #03</title>
			<title code="0x040000">EFFECT #04</title>
			<title code="0x050000">EFFECT #05</title>
			<title code="0x060000">EFFECT #06</title>
			<title code="0x070000">EFFECT #07</title>
			<title code="0x080000">EFFECT #08</title>
			<title code="0x090000">EFFECT #09</title>
			<title code="0x0a0000">EFFECT #0A</title>
			<title code="0x0b0000">EFFECT #0B</title>
			<title code="0x0c0000">EFFECT #0C</title>
			<title code="0x0d0000">EFFECT #0D</title>
			<title code="0x0e0000">EFFECT #0E</title>
			<title code="0x0f0000">EFFECT #0F</title>
			<title code="0x100000">EFFECT #10</title>
			<title code="0x110000">EFFECT #11</title>
			<title code="0x120000">EFFECT #12</title>
			<title code="0x130000">EFFECT #13</title>
			<title code="0x140000">EFFECT #14</title>
			<title code="0x150000">EFFECT #15</title>
			<title code="0x160000">EFFECT #16</title>
		</titlelist>
	</game>
	<game>
		<name>[PC-8801] MELT DOWN</name>
		<driver type="opn">pc88</driver>
		<driveralias type="NEC PC-8801">GroupR204</driveralias>
		<romlist archive="meltdown">
			<rom type="code" offset="0x0000">PATCH</rom>
			<rom type="code" offset="0xa400">MMLEX</rom>
			<rom type="code" offset="0xc000">MMLo4</rom>
			<rom type="bgm" offset="0x01">MMLD1</rom>
			<rom type="bgm" offset="0x02">MMLD2</rom>
			<rom type="bgm" offset="0x03">MMLD3</rom>
			<rom type="bgm" offset="0x04">MMLD4</rom>
			<rom type="bgm" offset="0x05">MMLD5</rom>
			<rom type="bgm" offset="0x06">MMLDD1</rom>
			<rom type="bgm" offset="0x07">MMLDD2</rom>
			<rom type="bgm" offset="0x08">MMLDD3</rom>
			<rom type="bgm" offset="0x09">MMLDD4</rom>
			<rom type="bgm" offset="0x0a">MMLDD5</rom>
			<rom type="bgm" offset="0x0b">MMLN1</rom>
			<rom type="bgm" offset="0x0c">MMLN2</rom>
			<rom type="bgm" offset="0x0d">MMLNN1</rom>
			<rom type="bgm" offset="0x0e">MMLNN2</rom>
		</romlist>
		<titlelist>
		<!--	<title code="0x94000001">MMLD1  : STAGE 1</title> -->
		<!--	<title code="0x94000002">MMLD2  : STAGE 2</title> -->
		<!--	<title code="0x94000003">MMLD3  : STAGE 3</title> -->
		<!--	<title code="0x94000004">MMLD4  : STAGE 4</title> -->
		<!--	<title code="0x94000005">MMLD5  : STAGE 5</title> -->
			<title code="0xd0000006">MMLDD1 : STAGE 1</title>
			<title code="0xd0000007">MMLDD2 : STAGE 2</title>
			<title code="0xd0000008">MMLDD3 : STAGE 3</title>
			<title code="0xd0000009">MMLDD4 : STAGE 4</title>
			<title code="0xd000000a">MMLDD5 : STAGE 5</title>
		<!--	<title code="0x9400000b">MMLN1  : ENTRY A</title> -->
		<!--	<title code="0x9400000c">MMLN2  : ENTRY B</title> -->
			<title code="0xd000000d">MMLNN1 : ENTRY A</title>
			<title code="0xd000000e">MMLNN2 : ENTRY B</title>
			<title code="0x01000000">EFFECT #01</title>
			<title code="0x02000000">EFFECT #02</title>
			<title code="0x03000000">EFFECT #03</title>
			<title code="0x04000000">EFFECT #04</title>
			<title code="0x05000000">EFFECT #05</title>
			<title code="0x06000000">EFFECT #06</title>
			<title code="0x07000000">EFFECT #07</title>
			<title code="0x08000000">EFFECT #08</title>
			<title code="0x09000000">EFFECT #09</title>
			<title code="0x0a000000">EFFECT #0A</title>
			<title code="0x0b000000">EFFECT #0B</title>
			<title code="0x0c000000">EFFECT #0C</title>
			<title code="0x0d000000">EFFECT #0D</title>
			<title code="0x0e000000">EFFECT #0E</title>
			<title code="0x0f000000">EFFECT #0F</title>
			<title code="0x10000000">EFFECT #10</title>
			<title code="0x11000000">EFFECT #11</title>
			<title code="0x12000000">EFFECT #12</title>
			<title code="0x13000000">EFFECT #13</title>
			<title code="0x14000000">EFFECT #14</title>
			<title code="0x15000000">EFFECT #15</title>
		</titlelist>
	</game>
	<game>
		<name>[PC-8801] ReFIGHT</name>
		<driver type="opn">pc88</driver>
		<driveralias type="NEC PC-8801">GroupR204</driveralias>
		<romlist archive="refight">
			<rom type="code" offset="0x0000">PATCH</rom>
			<rom type="code" offset="0xa400">MMLEX</rom>
			<rom type="code" offset="0xc000">mmlc0.obj</rom>
			<rom type="bgm" offset="0x01">MMLD1</rom>
			<rom type="bgm" offset="0x02">MMLD2</rom>
			<rom type="bgm" offset="0x03">MMLD3</rom>
			<rom type="bgm" offset="0x04">MMLD4</rom>
			<rom type="bgm" offset="0x05">MMLD5</rom>
			<rom type="bgm" offset="0x06">MMLD6</rom>
			<rom type="bgm" offset="0x07">MMLED</rom>
			<rom type="bgm" offset="0x08">MMLN1</rom>
			<rom type="bgm" offset="0x09">MMLN2</rom>
			<rom type="bgm" offset="0x0a">MMLOP</rom>
			<rom type="bgm" offset="0x0b">THEME.94H</rom>
		</romlist>
		<titlelist>
			<title code="0xa900000a">MMLOP     : OPENING</title>
			<title code="0xa9000001">MMLD1     : STAGE 1</title>
			<title code="0xa9000002">MMLD2     : STAGE 2</title>
			<title code="0xa9000003">MMLD3     : STAGE 3</title>
			<title code="0xa9000004">MMLD4     : STAGE 4</title>
			<title code="0xa9000005">MMLD5     : STAGE 5</title>
			<title code="0x9400000b">THEME.94H : BOSS 1</title>
			<title code="0xa9000006">MMLD6     : OMAKE</title>
			<title code="0xa9000008">MMLN1     : NAMING 1</title>
			<title code="0xa9000009">MMLN2     : NAMING 2</title>
			<title code="0xa9000007">MMLED     : ENDING</title>
			<title code="0xa20e000b">THEME.94H : GAME OVER</title>
			<title code="0x01000000">EFFECT #01</title>
			<title code="0x02000000">EFFECT #02</title>
			<title code="0x03000000">EFFECT #03</title>
			<title code="0x04000000">EFFECT #04</title>
			<title code="0x05000000">EFFECT #05</title>
			<title code="0x06000000">EFFECT #06</title>
			<title code="0x07000000">EFFECT #07</title>
			<title code="0x08000000">EFFECT #08</title>
			<title code="0x09000000">EFFECT #09</title>
			<title code="0x0a000000">EFFECT #0A</title>
			<title code="0x0b000000">EFFECT #0B</title>
			<title code="0x0c000000">EFFECT #0C</title>
			<title code="0x0d000000">EFFECT #0D</title>
			<title code="0x0e000000">EFFECT #0E</title>
			<title code="0x0f000000">EFFECT #0F</title>
			<title code="0x10000000">EFFECT #10</title>
			<title code="0x11000000">EFFECT #11</title>
			<title code="0x12000000">EFFECT #12</title>
			<title code="0x13000000">EFFECT #13</title>
			<title code="0x14000000">EFFECT #14</title>
			<title code="0x15000000">EFFECT #15</title>
			<title code="0x16000000">EFFECT #16</title>
		</titlelist>
	</game>
</gamelist>
